This week I added water into the scene using texture deformers on a high detail geometry. Also, I shattered the dam into 500 pieces and have started to animate the dam breaking. Next week I plan on having the dam textured and BiFrost ready for render.
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| Dam Before Shatter |
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| Dam After Shatter |
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| Low Resolution Render 1: Dam Cracking |
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| Low Resolution Render 2: Dam Cracking |
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| Low Resolution Render 3: Dam Cracking |
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| Low Resolution Render 4: Dam Cracking |






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