Thursday, August 28, 2014

DustinDanielsMMA311_Week7


Week 7: This week I modeled the Hoover Dam. This week I will prepare the geometry for destruction and finally integrate it into the final scene.

Hoover Dam Finishes Model

Wednesday, August 20, 2014

DustinDanielsMMA311_Week6

Week 6: Okay, this week I was supposed to begin begin modeling a jet airplane or an apache helicopter
to integrate into my final scene. However, because my scene file was corrupted I had to start from the beginning. I began this week from scratch and ended with where I should have been last week. I spent the majority of my week multi-tile texturing my terrain geometry so that I can use high resolution diffuse, bump, and displacement maps. 


32k Diffuse Map Before Color Correction and Shadow Removal
32k Diffuse Map After Removing Shadows
Also Being Used As A Secondary Bump Map Converted to Gray Scale Using Ramp In Maya
And Specular Map Converted to Gray Scale Using Ramp In Maya
32k Difuse Map After Color Correction
32k Displacement Map

Erosion Build In World Machine

32k Erosion Bump Map

mia_material_x With Diffuse and Displacement

mia_material_x With Specular Map

mia_material_x With Standard Bump 

mia_material_x With Overall Bump

mia_material_x With Diffuse, Specular, and Bump Multi-Tile Texture

mia_material_x With Displacement Multi-Tile Texture


Thursday, August 14, 2014

DustinDanielsMMA311_Week3


Week 3: Import displacement map into World Machine to create erosion of the terrain for use as a bump map. Also, create a specular map using World Machine. Import final textures into Maya and finish terrain.


DustinDanielsMMA311_Week2

Week 2: Scout Hoover Dam location in Google Earth. Begin downloading elevation data and satellite photos from the USGS. Delete shadows from satellite data. Import images into Maya to begin creating displacement geometry. Set up physical sun and sky.