Week 6: Okay, this week I was supposed to begin begin modeling a jet airplane or an apache helicopter
to integrate into my final scene. However, because my scene file was corrupted I had to start from the beginning. I began this week from scratch and ended with where I should have been last week. I spent the majority of my week multi-tile texturing my terrain geometry so that I can use high resolution diffuse, bump, and displacement maps.
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| 32k Diffuse Map Before Color Correction and Shadow Removal |
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| 32k Diffuse Map After Removing Shadows Also Being Used As A Secondary Bump Map Converted to Gray Scale Using Ramp In Maya And Specular Map Converted to Gray Scale Using Ramp In Maya |
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| 32k Difuse Map After Color Correction |
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| 32k Displacement Map |
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| Erosion Build In World Machine |
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| 32k Erosion Bump Map |
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| mia_material_x With Diffuse and Displacement |
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| mia_material_x With Specular Map |
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| mia_material_x With Standard Bump |
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| mia_material_x With Overall Bump |
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| mia_material_x With Diffuse, Specular, and Bump Multi-Tile Texture |
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| mia_material_x With Displacement Multi-Tile Texture |












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